PDA

View Full Version : The Darkness


exYle
June 28th, 2007, 04:30 AM
It's funny how one review changes so many minds.

Yes, you guessed it - I'm talking about the IGN US review of The Darkness. Now Starbreeze's latest hit was getting some pretty impressive reviews, like 8.5 and 9s, and there were plenty of people interested. Then, IGN US swooped down and dropped a 7.8. Well, lemme tell you all something. IGN US does not have an entire lineup of amazingly accurate reviews. Many good games were given low scores, and many mediocre games were given swell reviews. Halo 2 got a 9.8 - way too much for this game. God Hand got a 4 - no, it wasn't a great game, but it wasn't terrible (I had plenty of fun with it). Call of Duty 3 got an 8.8 - c'mon, man! Kingdom Hearts II got a 7.6. And The Darkness, was given a 7.8.

Ah, The Darkness. One can have amazing fun with this game. Where to begin? Let's start with the gameplay. The first few minutes aren't particularily spectacular. It's just run and gun, with a fair share of auto-aim. But after about 10 minutes, your power, the Darkness kicks in. You get a spectacular display of what these freaky tentacles and snakes can do - from ripping an enemies' face off to creating a black hole.
Yeah, the shooting is pretty fun, especially the uber cinematic executions. But without a doubt, The Darkness's powers are quite obviously the main attraction of the game. Along with being a great bullet shield (you can't die with The Darkness equipped. As you get shot, your Darkness energy level drains, but is replenished by hanging out in the dark. Yes, that means you have to take out as many lights as you can), you get 3 powers:

The Creeping Dark, which allows you to extend a demon arm (a snake) and slither up to an enemy. Most of the time, he won't notice you're there. Well, until you puncture his neck with your razor sharp teeth.

The next power is the razer... something. With one button press, a tentacle shoots out and impales the enemy or just about anything. This extremely useful - you can use this power a la gravity gun to drag cars and throw them. You can use it to take out lights without wasting precious ammo. And it's funny to see an enemy taken out so quick by being impaled by your tentacle.

The final power is the Black Hole. As you progress into the game, the enemies will stop coming at you in ones and twos. They will come in fours and fives, and I believe I've seen eight mobsters shooting at me at once. The easy answer is to use the black hole. When shot, the black hole will immediately commence sucking in everything in the vincinity - everything. Chairs, tables, cars, with all go flying in. There's these very nice animations on the people as they hang on to something, trying not to be sucked in. But alas, no. They zoom into the vortex like everything else, and get killed instantly. After you press the button again, or a set amount of time, the black hole dissipates and sends it's innards flying, so if a mobster wasn't killed upon entry, he will be upon soaring into a wall. Very nice.

To get these powers is simple, by a certain part of the game, if you have devoured enough hearts of your enemies, you will get a notification saying you have received the name of the power.

But this isn't the only thing The Darkness is capable of doing, oh no. As many of you know, you can summon Darklings. What you may not know is how to summon them and the fact that there are Darkness firearms. While you have the Darkness equipped you can see several portals, which resemble white holes with tentacles reaching out of them. Here, you can summon a Darkling of your choice: The Beserker Darkling - the basic Darkling, The Gunner Darkling - A Darkling with a gatling gun, The Kamikaze Darkling - A Darkling that flings itself at enemies and blows up, and The Light Killer Darkling - A Darkling that shoots electric bolts at lights, and consequentally, enemies as well. Also, they make quite funny statements in a successful attempt to add humor to a game (I like penguins!)

There are two Darkness guns, which are always wielded together - one is pretty much a SMG. Pretty cool ammunition, but not all that creative. The second one is much more intesting - this one seems to be shooting some sort of soundwave or something, which sends the enemies flying. These guns draw ammo from your Darkness energy level, so you cannot equip them without the Darkness equipped.

There are two places where you can travel to in The Darkness. One is New York, where you'll be assigned missions to bring down "Uncle" Paulie Franchetti's business, and the Otherworld, whose purpose is very important to the story, so I won't spoil it. In New York, you are fighting mobsters, who are employed by Paulie, and crooked cops, who are employed by somebody in Paulie's pocket. The Otherworld is way different. In The Otherworld, you are basically in a ****ed up version of WWI - nobody ever dies until you take out their hearts. The Nazis are wearing a kaiser helmet with spikes, but are wielding not-so-special weapons.

The reloading system for duel-wielded guns is really awesome. Why? Because it doesn't exist. What you do in The Darkness, is instead of holding, like, 10000 clips, you hold a number of guns themselves. When one gun runs out of ammo, you chuck it away and draw a new one. If you have no extra guns, then you hold a gun by it's barrel and melee with it. This is why manual reloading is not recommended - if you throw away a gun while it still has ammo, you can't pick it up again and you just wasted quite a few shots. I found this out way too late in the game.

But with all this gameplay goodness, there has to be a bad side, right? Yeah, there is. The AI is pretty bad. I was using the creeping dark, I saw a man playing pool and a woman leaning against the wall to the side of the pool table. I killed the man. The woman didn't react. So I killed her as well. Awkward. Another bad part is the navigating. The map you are given is immensely unhelpful. So instead, you must settle with shopping mall-esque signs that show where you are and name all the streets in the vincinity. Kinda annoying when you've got a helicopter on your tail and you don't know where to go.

Now, let's move on to graphics and stuff like that. As anybody who has seen The Darkness in action can tell, this is an extremely pretty game. The lighting, the textures, the models - all amazing. Blood spews realistically and brutally. I even got to check out myself in the mirror - amazing. When I looked one way, the mirror would show my head moving. When I drew my guns, it would show myself getting the guns up. Unfortunately, when I switched weapons, the gun just randomly appeared instead of me putting the gun away and getting another. Oh well.

The sound and voice acting is also superb. The actors of choice are extremely good, as they display good emotions in their voice. I especially like the voice of the Darkness. The gun shots and metal pinging and what not sound great, and are definately a good side of this game.

On the other side, however, the animations are considerably less hot. The enemies move ok, but they die kinda awkwardly. When you're talking with someone, the hand gestures used to emphasize your words are kinda weird, and not all that great. Not to mention, lips don't move very much in the game.

And finally onto multiplayer. Now, every review I've read says that the multiplayer was tacked on, and I have half a heart to agree with them. However, it's not entirely true. Yes, it's obvious that The Darkness was not supposed to be a MP game, but it's still fun. The ability to turn into a Darkling is very useful for moving around the map and getting the slip on an enemy preoccupied with someone else. But they are horrible in combat, which makes me wonder why Starbreeze bothered to give them the ability to melee. I personally like the use them when someone is shooting me from behind. I run and they never catch up, because I'm gone so fast. The humans are obviously run and gun, but I don't consider that a totally bad thing, because the action is fast and furious.

If you go into this game after playing the Warhawk Beta or the Halo 3 Beta still echoing in your head, you will be severely disappointed. Head into MP with low expectations, and you'll have fun. Head into MP thinking it will be a POS, and you'll think it's a pretty good game.

The graphics and sound in MP are only slightly worse than the SP, if not exactly the same. Very impressive, especially compared to the teams dedicated to Ubisoft's Tom Clancy games.

THE VERDICT
Gameplay - 9.2
Graphics - 8.9
Sound - 8.5
Lasting Appeal - 7.5

OVERALL
8.5

Carsonal
July 16th, 2007, 11:36 AM
I've been playing this all day and really think it is a great game, and the blackholes can be an absolute lifesaver.
But for the sake of a rant, I do have some criticisms, some of which exYle has covered:

- The aiming is irritating. Shooting out lights i can stand, but shooting at them and missing 5 times i cant stand.
Sometimes i question why i even bother shooting when creating a blackhole can be much more effective since aiming at a person, even when zoomed in can be a pain.

-Why the hell doesnt Jackie run?
I think it was the gametrailers review that said something like "he moves somewhere between walking and jogging".
Its so annoying when you are being shot at and need cover, but jackie just wont get his *** out of there fast enough.

-Not enough save points.
Not that I'm asking for save points every 20 seconds, but it often feels like (particularly at the end of the game) that i've just gone and killed dozens of enemies, and then suddenly out of nowhere one more jumps out and kills me.
So then i gotta do it all over again, which can take a while.

-Dumbass darklings.
Particularly the gunner one, how he stands behind a wall and shoots.

PlayStation Fascination
July 20th, 2007, 05:55 AM
I've been playing this all day and really think it is a great game, and the blackholes can be an absolute lifesaver.
But for the sake of a rant, I do have some criticisms, some of which exYle has covered:

- The aiming is irritating. Shooting out lights i can stand, but shooting at them and missing 5 times i cant stand.
Sometimes i question why i even bother shooting when creating a blackhole can be much more effective since aiming at a person, even when zoomed in can be a pain.

-Why the hell doesnt Jackie run?
I think it was the gametrailers review that said something like "he moves somewhere between walking and jogging".
Its so annoying when you are being shot at and need cover, but jackie just wont get his *** out of there fast enough.

-Not enough save points.
Not that I'm asking for save points every 20 seconds, but it often feels like (particularly at the end of the game) that i've just gone and killed dozens of enemies, and then suddenly out of nowhere one more jumps out and kills me.
So then i gotta do it all over again, which can take a while.

-Dumbass darklings.
Particularly the gunner one, how he stands behind a wall and shoots.

All excellent points. I traded the game towards NASCAR. Aiming is just not quite right. Shooting out lights or smashing them with you Demon Arm gets old real quick. I couldn't imagine playing through again in campaign would be fun after going through the first time. Too much frustration the first time. After the opening sequence which is superb, the game dies a slow death.

Jackie definately moves too slow. He should at least be able to sprint if only for short periods of time.

SLIGHT SPOILER


The part that bugged me was Jackie has the Demonic being that all of a sudden has the ability to sprout out of his back and he doesn't question it. No explanation until later. THe g\f thing was cool and unexpected.

I think Blackhole is in the game to counterbalance the lousy targeting system. Jackie shoots like he moves.

It's not a bad game but it could have been polished up to be a really good game.

thekingofkings
August 6th, 2007, 08:13 PM
I LOVE this game. At first I thought it would be a pretty cool game, but now I am SO glad I bought it. The grpahics are really good, the main character is awesome, the story is well written and the level of action and interaction is incredible. I myself have not had any issues with aiming and hitting the lights like most people complain about. In fact I consider myself a decent dead eye with that regard :) While playing this game I completely get engrossed with the characters, the story and the goal and never want it to end. I could play this game for hours. I HIGHLY recommend picking this game up for either 360 or PS3 as it is simply just a wonderful expierence for gamers. I really hope they make a second game or even turn this into a decent franchise.

9/10

Redman_DK
August 6th, 2007, 08:34 PM
Is it only me or is there missing a "few" posts in this topic?

Apparently my opinion wasn't good enough for this thread:-?

Sephiroth7924
August 6th, 2007, 08:43 PM
I agree with you on the reveiw man.

This game is incredible.The game hasd some of the best voice acting i have ever heard in any game ive played.This is the best game i have played yet for the ps3.The darkness is very loud at times and try to convince you on things.Some times hes right some times hes dead rong.I would reccomend this game to anyone.Eating hearts is amazing to me on the darkness.When they eat the hearts blood stains and blood stays on its teeth.Thats really realistic.Im almost finished with the game and when i beat it i will most likely start the game again.I love this game.Must buy guys must buy.

9.5/10

exYle
August 6th, 2007, 08:56 PM
Is it only me or is there missing a "few" posts in this topic?

Apparently my opinion wasn't good enough for this thread:-?

If all the posts in this thread were kept, the thread would be well over three pages long.

All posts that do not directly review a game or comment on a review are deleted in this forum section. Expect these two posts to go sometime.

Redman_DK
August 7th, 2007, 01:06 PM
If all the posts in this thread were kept, the thread would be well over three pages long.

All posts that do not directly review a game or comment on a review are deleted in this forum section. Expect these two posts to go sometime.

What's wrong with it being three pages long, look at some of the other threads in this section.

And I did give my own review of this game, said what I liked and what I didn't like, I even gave my opinion on what score it should have. But it still got deleted so someone must have hated my opinion since they did it.

Boris
August 12th, 2007, 01:31 AM
Meh, the way the character moves in this game makes it feel like a last-gen game, just didn't like it much

julien1
September 14th, 2007, 05:54 PM
im near to completing the game, is there any reason to go back after ive finished and play again, any new modes etc?

Nick-18
September 15th, 2007, 10:24 PM
It's funny how one review changes so many minds.

Yes, you guessed it - I'm talking about the IGN US review of The Darkness. Now Starbreeze's latest hit was getting some pretty impressive reviews, like 8.5 and 9s, and there were plenty of people interested. Then, IGN US swooped down and dropped a 7.8. Well, lemme tell you all something. IGN US does not have an entire lineup of amazingly accurate reviews. Many good games were given low scores, and many mediocre games were given swell reviews. Halo 2 got a 9.8 - way too much for this game. God Hand got a 4 - no, it wasn't a great game, but it wasn't terrible (I had plenty of fun with it). Call of Duty 3 got an 8.8 - c'mon, man! Kingdom Hearts II got a 7.6. And The Darkness, was given a 7.8.

Ah, The Darkness. One can have amazing fun with this game. Where to begin? Let's start with the gameplay. The first few minutes aren't particularily spectacular. It's just run and gun, with a fair share of auto-aim. But after about 10 minutes, your power, the Darkness kicks in. You get a spectacular display of what these freaky tentacles and snakes can do - from ripping an enemies' face off to creating a black hole.
Yeah, the shooting is pretty fun, especially the uber cinematic executions. But without a doubt, The Darkness's powers are quite obviously the main attraction of the game. Along with being a great bullet shield (you can't die with The Darkness equipped. As you get shot, your Darkness energy level drains, but is replenished by hanging out in the dark. Yes, that means you have to take out as many lights as you can), you get 3 powers:

The Creeping Dark, which allows you to extend a demon arm (a snake) and slither up to an enemy. Most of the time, he won't notice you're there. Well, until you puncture his neck with your razor sharp teeth.

The next power is the razer... something. With one button press, a tentacle shoots out and impales the enemy or just about anything. This extremely useful - you can use this power a la gravity gun to drag cars and throw them. You can use it to take out lights without wasting precious ammo. And it's funny to see an enemy taken out so quick by being impaled by your tentacle.

The final power is the Black Hole. As you progress into the game, the enemies will stop coming at you in ones and twos. They will come in fours and fives, and I believe I've seen eight mobsters shooting at me at once. The easy answer is to use the black hole. When shot, the black hole will immediately commence sucking in everything in the vincinity - everything. Chairs, tables, cars, with all go flying in. There's these very nice animations on the people as they hang on to something, trying not to be sucked in. But alas, no. They zoom into the vortex like everything else, and get killed instantly. After you press the button again, or a set amount of time, the black hole dissipates and sends it's innards flying, so if a mobster wasn't killed upon entry, he will be upon soaring into a wall. Very nice.

To get these powers is simple, by a certain part of the game, if you have devoured enough hearts of your enemies, you will get a notification saying you have received the name of the power.

But this isn't the only thing The Darkness is capable of doing, oh no. As many of you know, you can summon Darklings. What you may not know is how to summon them and the fact that there are Darkness firearms. While you have the Darkness equipped you can see several portals, which resemble white holes with tentacles reaching out of them. Here, you can summon a Darkling of your choice: The Beserker Darkling - the basic Darkling, The Gunner Darkling - A Darkling with a gatling gun, The Kamikaze Darkling - A Darkling that flings itself at enemies and blows up, and The Light Killer Darkling - A Darkling that shoots electric bolts at lights, and consequentally, enemies as well. Also, they make quite funny statements in a successful attempt to add humor to a game (I like penguins!)

There are two Darkness guns, which are always wielded together - one is pretty much a SMG. Pretty cool ammunition, but not all that creative. The second one is much more intesting - this one seems to be shooting some sort of soundwave or something, which sends the enemies flying. These guns draw ammo from your Darkness energy level, so you cannot equip them without the Darkness equipped.

There are two places where you can travel to in The Darkness. One is New York, where you'll be assigned missions to bring down "Uncle" Paulie Franchetti's business, and the Otherworld, whose purpose is very important to the story, so I won't spoil it. In New York, you are fighting mobsters, who are employed by Paulie, and crooked cops, who are employed by somebody in Paulie's pocket. The Otherworld is way different. In The Otherworld, you are basically in a ****ed up version of WWI - nobody ever dies until you take out their hearts. The Nazis are wearing a kaiser helmet with spikes, but are wielding not-so-special weapons.

The reloading system for duel-wielded guns is really awesome. Why? Because it doesn't exist. What you do in The Darkness, is instead of holding, like, 10000 clips, you hold a number of guns themselves. When one gun runs out of ammo, you chuck it away and draw a new one. If you have no extra guns, then you hold a gun by it's barrel and melee with it. This is why manual reloading is not recommended - if you throw away a gun while it still has ammo, you can't pick it up again and you just wasted quite a few shots. I found this out way too late in the game.

But with all this gameplay goodness, there has to be a bad side, right? Yeah, there is. The AI is pretty bad. I was using the creeping dark, I saw a man playing pool and a woman leaning against the wall to the side of the pool table. I killed the man. The woman didn't react. So I killed her as well. Awkward. Another bad part is the navigating. The map you are given is immensely unhelpful. So instead, you must settle with shopping mall-esque signs that show where you are and name all the streets in the vincinity. Kinda annoying when you've got a helicopter on your tail and you don't know where to go.

Now, let's move on to graphics and stuff like that. As anybody who has seen The Darkness in action can tell, this is an extremely pretty game. The lighting, the textures, the models - all amazing. Blood spews realistically and brutally. I even got to check out myself in the mirror - amazing. When I looked one way, the mirror would show my head moving. When I drew my guns, it would show myself getting the guns up. Unfortunately, when I switched weapons, the gun just randomly appeared instead of me putting the gun away and getting another. Oh well.

The sound and voice acting is also superb. The actors of choice are extremely good, as they display good emotions in their voice. I especially like the voice of the Darkness. The gun shots and metal pinging and what not sound great, and are definately a good side of this game.

On the other side, however, the animations are considerably less hot. The enemies move ok, but they die kinda awkwardly. When you're talking with someone, the hand gestures used to emphasize your words are kinda weird, and not all that great. Not to mention, lips don't move very much in the game.

And finally onto multiplayer. Now, every review I've read says that the multiplayer was tacked on, and I have half a heart to agree with them. However, it's not entirely true. Yes, it's obvious that The Darkness was not supposed to be a MP game, but it's still fun. The ability to turn into a Darkling is very useful for moving around the map and getting the slip on an enemy preoccupied with someone else. But they are horrible in combat, which makes me wonder why Starbreeze bothered to give them the ability to melee. I personally like the use them when someone is shooting me from behind. I run and they never catch up, because I'm gone so fast. The humans are obviously run and gun, but I don't consider that a totally bad thing, because the action is fast and furious.

If you go into this game after playing the Warhawk Beta or the Halo 3 Beta still echoing in your head, you will be severely disappointed. Head into MP with low expectations, and you'll have fun. Head into MP thinking it will be a POS, and you'll think it's a pretty good game.

The graphics and sound in MP are only slightly worse than the SP, if not exactly the same. Very impressive, especially compared to the teams dedicated to Ubisoft's Tom Clancy games.

THE VERDICT
Gameplay - 9.2
Graphics - 8.9
Sound - 8.5
Lasting Appeal - 7.5

OVERALL
8.5
wow, that was a long review, anyway do you think the dakness would be worth buying???

Ridge Racer
November 18th, 2007, 06:17 PM
I've not tried or played this game but I have seen one great review...

Warning mature language....

http://www.youtube.com/watch?v=eWS9_nrKOPA

Armake21
November 26th, 2007, 11:37 PM
Congrats to the person who wrote the review, because unlike many, you actually know how to review a game. If I had to look at one reason "The Darkness" was a standout title however, it was the storyline, which kept me hooked from start to finish...and what a finish it was.

Unlike just about every other game out there, this one does in fact END, and give you the justification for playing through the entire way, but also in a very smart move, leaves just enough open, to provide for spinoffs or sequels. Anyone familiar with "The Darkness" comic series, knows that it doesn't end here, but as a gamer, who doesn't know the series, you aren't required to know that to fully enjoy the experience. I give much credit for this alone, because as of late, too many games task you with knowing information beforehand, or trying to fill in blanks after they end.

I do however have a bit of a gripe with many complaints about the "death animations" and otherwise in this game. From my vantage, killing enemies here is more rewarding due to how elaborate the kill really is. If you shoot someone, you don't just see a muzzle flash and blood, you see smoke, the wound, blood, pain, and in some cases, excess smoke exiting from the body, oftentimes NOT where you actually shot the person, but still, it adds to the appeal of shooting a very annoying enemy.

Besides this however, I'd have to say this is worth a place on most gamers shelf, and it has enough replay in that, like a good movie or book, you can go back and revisit it more then once, and still enjoy the hell out of it. I do agree on key points you made, the lips barely moving seriously annoyed me, and it did in fact take away from the immersion. The consistant hand gestures however, fit pretty well with the whole "Mafia mythos" cinema has created, and that being Italian, I know for a fact, that I do use A LOT of gestures when I talk, as do half my family.

It also helped because, I've seen games where people just stand there and talk, and NO ONE just stands straight up and talks in real life. It's a game, but I like the fact that they went the length to have this, bad posture, and other elements taken from actual life. Mass Effect, for all it's greatness, often has your characters standing around very stiff, and the gestures while nice, aren't half as convincing as they are here. Now I'm not saying the character models and movements are better here(Mass Effect has the best facial models I've seen to date on a console), but in terms of realism of movement, I just bought into "The Darkness" more I guess...

...except for the NPCs anyway, which are a complete joke, and move around on paths that make zero sense, and who when you run into them, say the same 2-3 lines, every time. If I can look at "The Darkness" and find a big problem, it's just that. I've been to a few of the locations in the game and in the subway enough to know, that isn't ANYTHING like the real deal. More so, you won't see easily leaped turnstiles anywhere, and if you should be able to bypass paying, MTA security will be on your *** faster then you think. For all the attention to detail on the walls and texture talk, they sure didn't match realism much here. Nor did they do so outside the subway or in the streets. First hand, I know **** well, you don't see 1-3 people walking around aimlessly outside. I also know, that, nothing looks that clean. The game is trying to capture the grit of these locales, yet it fails to actual show anything resembling the real deal.

This wouldn't be a problem, if you didn't spend so much time wandering around. When you're shooting, it's great. When you aren't, it's navigating streets pretty much at random, and seeing virtually nothing happening. The only time anything interesting happens NOT so combat related, is when the guy comes out the alley halfway into the game. Even then...it's still flawed, because he stands around WAY too long. No one would wait that long.

Keep in mind however, I'm a master at nitpicking, and tearing games apart. Just because I can do so, does NOT mean the game isn't worth your time. It very much is. I just feel, had they done some more work in some areas beyond the gunplay, that the game would have gotten more positive feedback.

Either way, most gamers who buy this game, wind up keeping it. You'll see more copies of Bioshock traded in, then The Darkness. That says quite a lot, and while I wouldn't dare to compare the two, it does speak words of its own. That and my complaints about the NPC's and outside world...are nothing new, and even games that just came out, have the same issues. I don't know why, but game dev's seem to think that having 40-60 people just randomly walking/standing around or having 1 of maybe 30 pre recorded conversations, is a living world.

It isn't. The Darkness has some very funny ones though(Cardboard Robot stands out, along with all the phone messages..but those aren't really NPC things), but aside from specific ones, the majority are just...the same old. That and I think, the opening to this game, is one of the best ever seen in a videogame to date, just to throw out one more positive note.

So points given, points taken, I get about the same score you gave it. Again, you did a VERY good review, but I wanted to throw out some of my own views, though I'm not sure why, since if you looked into my non-critical side, I'd have two words for you on this game-

"BUY IT"